Vincent Velarde

Quest Designer

Hey, I’m Vincent!
I’m a narrative designer with a focus on quest design and interactive storytelling.

Built With Unreal Engine 4

This is a portion of a quest intended to be representative of a story driven FPS RPG where the player is an active participant.

Built With id Tech 4
and Dark Radiant

This is a mechanically complex combat challenge with puzzle-like elements and some exploration.

Projects

Built With Unreal Engine 5

This is a work in progress action-adventure game with tight combat, parkour, and narrative elements.

Built With Valve’s Hammer Editor

This is a horror level experimenting with atmosphere, immersion, and pacing to create moments of quiet exploration, tense anticipation, and climactic combat sequences.

Built With Valve’s Hammer Editor

This is a small puzzle I created by experimenting with systems and gameplay elements in Valve’s original Half-Life 2.

Built With Unreal Engine 5

This is a puzzle exploration prototype intended to be representative of the design philosophies present in Outer Wilds

Education

At CG Spectrum I served as a Game Design Technical Assistant while completing my Game Design course. I had the honor to work alongside and learn from several mentors and peers who helped shape my projects and aspirations as well as providing invaluable feedback and constructive criticism. I was actively engaged with the community, assisted and guided other students as best I could, held interviews with industry developers, refined course curriculum, and generally worked to improve my technical knowledge and design skills.

Interview With CG Spectrum About My Time As A Game Design Technical Assistant: