Vincent Velarde
Quest Designer
Hey, I’m Vincent!
I’m a narrative designer with a focus on quest design and interactive storytelling.
Built With Unreal Engine 4
This is a portion of a quest intended to be representative of a story driven FPS RPG where the player is an active participant.
Built With id Tech 4
and Dark Radiant
This is a mechanically complex combat challenge with puzzle-like elements and some exploration.
Projects
Built With Unreal Engine 5
This is a work in progress action-adventure game with tight combat, parkour, and narrative elements.
Built With Valve’s Hammer Editor
This is a horror level experimenting with atmosphere, immersion, and pacing to create moments of quiet exploration, tense anticipation, and climactic combat sequences.
Built With Valve’s Hammer Editor
This is a small puzzle I created by experimenting with systems and gameplay elements in Valve’s original Half-Life 2.
Built With Unreal Engine 5
This is a puzzle exploration prototype intended to be representative of the design philosophies present in Outer Wilds
Education
At CG Spectrum I served as a Game Design Technical Assistant while completing my Game Design course. I had the honor to work alongside and learn from several mentors and peers who helped shape my projects and aspirations as well as providing invaluable feedback and constructive criticism. I was actively engaged with the community, assisted and guided other students as best I could, held interviews with industry developers, refined course curriculum, and generally worked to improve my technical knowledge and design skills.
Interview With CG Spectrum About My Time As A Game Design Technical Assistant: