Vincent Velarde
Quest Designer
Hey, I’m Vincent! I'm a game and narrative designer specializing in interactive storytelling and quest design. I focus on creating deeply human emotional experiences with meaningful consequences, and have the technical expertise to carry those ideas from concept through implementation. I believe games are most impactful when they tell stories that make us feel like we lived them, and my goal is to tell stories that grapple with complicated human experiences, challenge players' assumptions, and resonate with them long after they set the controller down.
Colourspill - Paper Prototype of an Original Cyberpunk 2077 Questline
Quests
Das Malefitz - Modded Original Questline in The Witcher 3: Wild Hunt
Two trauma-bonded street musicians acquire tech to synchronize their minds and embark on a series of all-or-nothing neural-linked performances, hoping to preserve their unraveling bond, while V navigates an ethically dubious corporate experiment and becomes the unwitting conduit through which the artists confront the reality of their friendship.
While on a monster contract, Geralt stumbles upon the ceremonial execution of another Witcher, carried out by otherworldly beings. During his investigation into who this Witcher was and the events that led to his untimely demise, Geralt becomes entangled in a web of half-truths and deception at the heart of a twisted pact between a remote human village and a nomadic Huldufolk community—both facing extinction from separate, incurable plagues—until a mysterious sea creature known only as Knoggelvi offers salvation.
Created With Unreal Engine 4
Created With id Tech 4 and Dark Radiant
Side Projects And Explorations
Created With Unreal Engine 5
Created With Valve’s Hammer Editor
Created With Valve’s Hammer Editor
Created With Unreal Engine 5