Hi, I'm Vincent! I'm a game and narrative designer specializing in interactive storytelling and quest design.
I focus on creating deeply human emotional experiences with meaningful consequences, and have the technical expertise to carry those ideas from concept through implementation.
I believe games are most impactful when they tell stories that make us feel like we lived them, and my goal is to tell stories that grapple with complicated human experiences, challenge players’ assumptions, and resonate with them long after they set the controller down.